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Adds the ability for 2D canvas, WebGL, and WebGPU to specify a color space and storage format, enabling wide color gamut and high dynamic range content.

Motivation

Content displayed by 2D canvas, WebGL, and WebGPU is currently limited to the sRGB color space, and 8 bits of precision. This is far less than what is exposed by most displays and many cameras.

Specification

Editor's draft

Status in Chromium

Blink


No active development (tracking bug)

Consensus & Standardization

After a feature ships in Chrome, the values listed here are not guaranteed to be up to date.

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Owners

Last updated on 2021-02-16